Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences 1st Edition by Scott H. Cameron , Edward Falzon

$19.65

  • Publisher ‏ : ‎ Packt Publishing
  • Publication date ‏ : ‎ June 7, 2024
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 949 pages 
  • ISBN-13 ‏ : ‎ 978-1803237954

Availability: 25 in stock

SKU: 978-1803237954 Category:

Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide

Key Features

  • Create game apps, including a 2D adventure game, a 3D first-person shooter, and more
  • Get up to speed with Unity Gaming Services available for creating commercially viable games
  • Follow steps for publishing, marketing, and maintaining your games effectively

Book Description

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.

Once you get to grips with the fundamentals of Unity game development, you’ll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You’ll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.

By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

 

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