Procedural Content Generation for C++ Game Development 1st Edition by Dale Green

$18.95

  • Publisher ‏ : ‎ Packt Publishing
  • Publication date ‏ : ‎ January 30, 2016
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 306 pages 
  • ISBN-13 ‏ : ‎ 978-1785886355

Availability: 25 in stock

SKU: 978-1785886355 Category:

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you’ll create games that are non-predictable and dynamic and have a high replayability factor
  • Get a breakdown of the key techniques and approaches applied to a real game.

Who This Book Is For

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

What You Will Learn

  • Discover the systems and ideology that lie at the heart of procedural systems
  • Use Random number generation (RNG) with C++ data types to create random but controlled results
  • Build levels procedurally with randomly located items and events
  • Create dynamic game objects at runtime
  • Construct games using a component-based approach
  • Assemble non-predictable game events and scenarios
  • Operate procedural generation to create dynamic content fast and easily
  • Generate game environments for endless replayability

 

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